Between the snow, powercuts and personal injury I managed to make it to my appointed weekend meeting with Keith, the writer on Level Up and now my full partner in crime on Gather Up (2D Art, Concept Art, Design and Writing). He's been drawing up some awesome gun concepts that I'm dying to put up here.
I've added a new enemy type and worked on some persuit AI so I can continue to put the combat through it's paces. Got a few more enviromental bits to make so that the level is fully playable. Finger is still kinda puffy, but it's bearing up.