Showing posts with label Demo. Show all posts
Showing posts with label Demo. Show all posts

Friday, December 4, 2009

New Version Up

Gather Up Prototype 0.6

Additions
+ Added dodge roll
+ Re-worked control scheme for combat.
+ Added guns. SMG, Scattergun, Assault Rifle, Sniper and Rocket Launcher.
+ Tweaked the aiming/damage calculation.
+ Added splash damage for all new guns. SMG/Assault have a small chance of splash damage when they miss the intended target. Scattergun hits pretty much everything near the target
+ Altered the reloading code.
+ Added a HUD item for guns.
+ Made turning less 'slidy'
+ Added ledge hanging
+ Fixed an issue where getting hit caused you to leave combat stance.
+ Changed damage colour to white.

Backflip - Tap AWAY from the enemy.
Roll - Tap TOWARD an enemy whilst holding the down key.
Switch Target - Tap DOWN
Exit Combat - Hold DOWN for a short time
Hang - Hold DOWN whilst climbing a ledge.

Problems
- The Assault Rifle is overpowered right now, without an ammo economy to limit it's use (it's major drawback is Ammo consumption).
- Sniper is overpowered right now, need to reduce it's base aim and increase the 'aim factor' (increase of accuracy over time stood in the same spot)
- Sniper Rifle and Rocket Launcher need adding.
- Dodge rolls are still kind of a pain.
- Still not enough 'kinds' of dodge.
- Possible rolling outside of combat, I dunno.