There is a deep and meaningful reason behind having an certain weekday for cleaning. During my 'heavy' periods I start to pull 10 hours a day working on a game out of enthusiasm for the project. Doing it for a long time burns my brain out a bit, so the idea is by tidying, I've got something to force my mind of work for a bit. Or at the very least spread it out between bursts of tidying/cleaning that give me time to think about what I'm doing.
Due to my Christmas commitments, I won't be back to work until the 27th of December. Tomorrow will be my last game related post until then. Until then enjoy this slightly buggy animation loop of a 'riser'. You can grab them, they drag you up to higher ledges.