Abilities Tester Video
Nothing playable just yet, as flight so overpowered it gives access to areas of the level I don't want anyone near right now. Also I want to polish a few more rough edges and crash causing bugs before I make it playable as well as add a half decent tutorial sign. I'll probably take the player through ALL the abilities as part of the starting tutorial.
It was mentioned yesterday about autofire. You don't have to use it. You tap X to lock on and now as long as you still have a target he will stay locked on until you have got about 2-3 seconds without one before putting the gun away again. Yes, you can just blaze away at everything anyway, but the number of misses you will get due to recoil and loss of damage for not getting perfect critical hits will cost you in the long term.
So work plan for tomorrow. Clean up the ability code a bit, prep the new stage area and try and get the player in it with a couple of new enemies spawning. Perhaps lay some of the ground work for timed hits, although it's getting harder and harder to work with the guns since there designs are still subject to change.