So today I've been working on the first area of the game, because the rules are fairly complex, I think the tutorial is going to be a lot of work to get 'right'. The first area involves climbing up a base built into the side of a volcano. Lots of big catwalks stretching across between rooms cut out of the rock. Up the centre of the level is a big ominous pipe/machine thing.
On the left you can see the first and second pass on the boss area, I had originally been going for a classic orange/brown/red theme for the level. I've since changed my mind to a blue/red/orange one. I didn't like the look of the brown tiles and it all felt too traditional anyway. There's a lot of animation work to go into it yet.
The background is due for some pretty big changes. I want the player to be able to see the back of the Volcano as they climb out, but also have desert/mountains behind the outer area. The parallax for that stuff will probably be a real pain in the ass.
A bigger area test of the tile sheet. I tend to do these whilst making a tile sheet to make sure I don't need extra tiles before I dump it into Mappy to start drawing the map.
A possible enemy design for the area.
Hopefully I'll be putting a new alpha out in this area at the weekend, dependant on how much I can get done.