Sunday, December 6, 2009

Volcano Base Demo Deadline

I didn't do much today asside from making a few map importing scripts that crashed my tile map editor, which means I've spent two days slacking (I blame it on Borderlands, SO MUCH FUN!). Which can mean only one thing. A new deadline to get me motivated again!

So. The next Prototype, I'm tentatively calling the Volcano Base Demo is set to be done by the end of the week and is going to contain the following

- Remapped and finalized Dodge system.
- All three modes of dodging (Foward/Back/Up).
- Lower area of the Volcano Base Level.
- A few enemies for that level, with an attack or two.
- Beginning of the Exp gathering 'Karma' System.
- Underlying work on the weapon mods system.

It's a pretty ambitious target, but the more I push for the more I actually get done.

3 comments:

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  2. You seem to work impressively fast. Few people set such ambitious goals unless they are making flash games for a living and even fewer actually achieve those goals.

    Also, now that I know you respond, you can expect me to comment on many of your future posts.

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  3. Glad to hear it.

    I try to keep my volume of text response down. I like to talk a lot if I let myself (or write) and sometimes the time is better spent on trying something out rather than talking about the pros and cons of something.

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